Leave Clay Out – Clay Gets Dry

The pace of production picked up precipitously, and probably permanently!  But at what cost?

Dry and Crackly

It seems as if gluing the characters to the floor and leaving them out for months might not have been the best idea.  Stupid unpredictable clay!  In addition, Cliff was visited by the Melty Man’s ghost and given a terrible curse.  His cuff is fused to his hand, all so that he may hold onto a screwdriver.  Such a dedicated employee of Sumo Inc.

Cliff succumbs to the Curse of Melty Man!

The good news, though, is that we were able to bang out over 300 frames in only about four hours of work time.  This was all despite some long setup times for new camera angles, which we hope to refine in the coming weeks.  Also, we ate a delicious baked chicken.

Lighting was less of an issue this week, as the lights in a bag really came into their own.  We also made the largest movements in the show so far.  One sequence demanded the actors perform and react to special effect sparks that will be added in post.  Their performances were inspired and convincing.

Until next time,

-Mike and Steve

Watch that progress-ometer grow!

SpaceBase: Infinity Official Progress-Ometer

Behold, the solution to last time’s lighting problems.  Lights in a bag!

The cardboard helps the lights in the back from being in the bag.  For the next scene, we might try using something besides Christmas lights.

We’re also working out how to log our shots so that they can be easily lined up with the sound track later.  At the beginning of each line we have written down the frame in which the waveform begins.  The marker on the right shows the different camera angles as well.  Hopefully we’ll know what all this means a year from now when we’re in post!

Marking up the script...

And finally, some interesting statistics:

  • Estimated runtime: 18 mins.
  • Approximate total number of frames: 12fps x 18 mins. = 13,000 frames
  • Approximate frame progress: 3.1% (397/13000 frames)
  • Script progress: 3.3% (115/3,510 words incl. direction)
  • Scene progress: Currently filming scene 1 of 9
  • Approximate number of filming days remaining: 12600/220 frames per day = 57 days
  • Approximate filming completion date: 57 days / 3 days per month = April, 2014??

Until next time,
-Mike and Steve

SpaceBase filming progress…

Day two of filming is in the books.  We made many excruciatingly small movements and took photographs after each one.  Behold, the new progress indicator!

Frame 235/14500

After talking it over with Steve, we both agreed putting down an exact completion percentage would be entirely too debilitating.

We had some lighting trouble today, but fought through it.  Turns out we should dust any object we want to apply duct tape to.  Also, a dozen or two white Christmas lights makes for weird shadows that are nearly impossible to reproduce.  The following are consecutive frames that highlight this problem.

Until next time!
-Mike

New single release from Predicament

Last fall, Jefim Piekarz (friend of the label and singer of Black Velvet and Corona of the Sun) and I got together for a dozen or so sessions to record his solo album under the moniker The Wayward Soldier (many demos of which can be found on his site).  He had been kicking around a bunch of songs he wrote before, during, and after his time with Black Velvet, and we holed up in my basement in Newington to track the drums.  I was working on Meat Without Feet‘s WPOP at the time, and was loving the freedom that comes with recording digital instruments.  Naturally, I hard sold him on using the MIDI drum kit.  We laid down drums and vocals before he split for Cambridge, MA, but even though the fruits of those sessions remain in the oven a bit longer, we do have something to show today for our efforts.

Predicament - "Crossroads"

While working on The Wayward Soldier, we penned one complete track and a few half-baked ideas for a new, untitled project.  The first fruit of that collaboration is Predicament‘s “Crossroads.”  It’s not an Eric Clapton cover, seeing as Jefim and I play guitar.  Reflecting on it now, the lyrics are clearly prophetic.  “Two roads diverged in a yellow wood” and all that…

Predicament – “Crossroads”

You can also rock to some lossless goodness if that’s what you’re into over at bandcamp.

Hopefully more tracks to come in the months ahead!

-Mike

 

SB:I Scene 1 Recording is GO!

Hey All! We are one session away from recording the first footage for SpaceBase:Infinity! Exciting, I know! Hence the !

Lighting tests were done today, and the above is the result. Xmas lights sure do Quake the room up, if you can dig.

Audio was also hammered out for best takes and timing. Not as stunning visually, but with this we are set to start the stop motion:

And so we begin our foray into the multi-framed abyss that is stop motion photography, and truly learn the meaning of patience, and postponed payoffs. Stay tuned!

-The Bman cometh

Set-building "completed"!

Taking advantage of the beautiful weather, Steve and I ventured onto the deck outside the Vienna House in order to carve out some foam and then hot glue textured paper and colored fabric onto it.

We started by seeing shapes in the raw foam, in order to make as little work for us as possible.  It didn’t take us long to realize that the slantier the edges of an object, the more futuristic they become, as evidenced by this crude sketch:

If angle a is greater than 90 degrees, the couch is from the future...

 

It also works for refrigerators.

As with most things for this project, even though many of these objects began life as tests for one thing or another, the end results proved to be “good enough” to include in the filming.  Speaking of which, our next step is to choose the audio takes we like the best and begin filming the first scene.  We’ll be delayed a week due to vacationing, but the building phase of SpaceBase: Infinity is nearly complete!

-Mike

Nat Meets Rufus…

It’s both surprising and satisfying when months of planning and experimentation pay off in the form of a successful 13 second animation.  After learning from countless mistakes, we may finally have a production process that will work for the final episode.  Amazingly, it’s easier to list the things that went right this time around, rather than what we need to learn from.  It’s in widescreen 1080p, the lighting looks good, the animations are relatively interesting and believable, the mouths match the words and head movements, and the picture quality and camera work have a relatively professional feel.  Life is good at the Vienna House.

Vegas has some great tools for animating mouths using keyframes and matching the waveform of the audio track.  We don’t, however, have the computing horsepower to preview our animations at full 1080p, so we’ll need to solve some technical issues there.

Next week, we’ll attempt to make some lounge furnishings (sink, refrigerator, sofa) and some mounting rigs for the (Christmas) lights.  Until then, you can also check out this flythrough of the set for the filming of “Meet Rufus.”

-Mike

Attempting twelve seconds of dialogue and completing four…

After taking some time off, the production of SB:I resumed with a whimper today.  After two hours of computer hassle, we learned ourselves some lessons and have barely anything to show for it…

  • Do not use 8MP stills, they each take up 8 megs and my laptop is like 7 years old.
  • Do not bother acting out the scenes, or at least, not like we attempted – it produced very little actual animation.
  • Do not move the heads while they are speaking, the computer animated mouths will either look silly or take 10x as long to produce.

Also on our to do list:

  • Remember to bring the prop miniatures to the “studio” next time, Cliff needs his tools!
  • Figure out a new way to mount the camera.
  • LED lights!  Christmas lights!  The one overhead position-able lamp is functional, but not producing the shadows and colors we want.
  • Make the mouths.

Enjoy the video, but don’t blink!

Finally, The Name is penning a fourth original tune.  The live show will have to be delayed, but maybe it’s time for a second EP…

-Mike

Enter the DSLR

So we (Steve) have finally gotten serious about photographing Spacebase.  “How serious?” you ask.

After fiddling with some options, we were controlling focus and avoiding automatic white balance with ease and precision.  Cue proof video…

 For additional content, follow this link to see why Steve chose the camera he did.

Only a week or two left until filming of the episode will begin.  We’re making some adjustment to the body construction after melting the Melting Man in the video above (weights in the feet?) and finishing up wall decoration.  Mmmmm… progress.

-Mike