Fun with Game Maker

While Blonski and I continued to work towards the release of Duck House‘s Season 4, I stumbled upon a Humble Bundle for Game Maker Studio and thought, as I often do with these bundles, “It’s a buck, why not?”

Since then, I’ve been going through some tutorials and Googling things like “== vs = game maker” and “game maker collision detection”.  One particularly neat series involved someone coding a version of the NES’s Legend of Zelda from scratch.

I started by trying to create a Smash Bros. or Samurai Gun – like, since I figured I wouldn’t have to worry about enemy AI or screen scrolling.  As I go, I’ll chronicle my progress here and on our YouTube channel.  Check out the latest playtest below.

-Mike

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