While Blonski and I continued to work towards the release of Duck House‘s Season 4, I stumbled upon a Humble Bundle for Game Maker Studio and thought, as I often do with these bundles, “It’s a buck, why not?”
Since then, I’ve been going through some tutorials and Googling things like “== vs = game maker” and “game maker collision detection”. One particularly neat series involved someone coding a version of the NES’s Legend of Zelda from scratch.
I started by trying to create a Smash Bros. or Samurai Gun – like, since I figured I wouldn’t have to worry about enemy AI or screen scrolling. As I go, I’ll chronicle my progress here and on our YouTube channel. Check out the latest playtest below.
-Mike