The Technology of SpaceBase: Infinity – The Communications Room

Seeing as it is the most expensive and technologically advanced SpaceBase yet, it seems fitting that we take a tour of some of the latest gismos and gadgets available to its crew.  In this installment, we’ll focus on the Communications Room.

The Comm Room is of a fairly simple design, featuring at its center the communications window.  A top of the line Organic MicroCrystal Display augments the clear polyfiber window in order to render a WQSXGA (3200 x 2048) resolution image.  Streaming video calls are piped in through a specially constructed satellite array orbiting the moon.

Comm Control Panel

A conference with SpaceBase: Beta or SpaceBase: Omega is as simple as navigating the HC6 interface on the comm room control panel using gestures, touch, or voice.  The latest HC6 OS has been specially designed by the software engineers at SUMO Inc. subsidiary InterTech.  The GUI allows for dynamic manipulation of data, video streams, and lunch delivery orders.

Around the room are controls for a variety of SB:I’s systems.  A pressure valve allows for emergency aquafication should computer AI subsystem fail-safes ironically fail to activate.

Safety Valve
Safety Valve

Door and security hatch controls respond to touch, voice, and motion using InterTech’s HC4 mobile OS.  To leave or enter a room, simply walk up to the threshold to open the doors.  Alternatively, you may touch the panel or simply say, “Computer, open door.”  Door panels also hold up to 2000 hours of music purchased from the proprietary Inter-Tunes store.

Door Control Panel

Finally, each room of SB:I is equipped with a euxygen system sensor.  Malxygen readings are taken once every four minutes and compared with the central scrubber system in the basement.  Hazard indicators will sound if malxygen reaches unsafe levels.

Euxygen Panel

More animation tests next week?  Maybe!

-Mike

Set Design Begins!

So we further delved into our non-existant arts and crafts background by starting work on the sets for SpaceBase:Infinity. As you can see from these pics, the Comm Room is starting to take shape. First came the color scheme:

As you can see, the walls were clearly more suited to be grey, in order to contrast the star-field we will show through the windows. And that brings us to SB:I The Making Of, Pt. 2…


I worked on scavenging parts for props/decor:

While Mike rediscovered his knack for high school trigonometry:

And look, we even caught Stack Dump hard at work crunching numbers as well!

-Steve & Mike