Computerizing the Mouths

Last week, we spent three hours recording about 350 frames of animation for the “Quick fox” bit.  After some quick calculations, we realized that at 15 fps and ~20 minutes in length, the pilot episode of SpaceBase: Infinity would take us about 155 hours to animate.  If we average four hours per week, it would take us all the way through the end of 2012 to complete this first episode.  And keep in mind we haven’t even starting voice recording sessions yet… or made bodies for our characters’ heads… or built the sets… or purchased materials to build the sets…

And so, the corner-cutting begins.  Feast your eyes on computer generated mouths!

-Mike

Is it a Dog or a Fox: SBI Attempts Mouth Animation…

Prior to rocking out to Minstrels and Company, we plunged into the depths of mouth-animation ocean, devoured no fewer than five fried cod balls (get your mind out of the gutter,) and were visited by the phantom hands.

Phantom Hands: Artist's Approximation

In this 22 second scene, we have Cliff and Nat.  Distressed and out of breath, Nat is trying to tell Cliff that something is once again wrong with the dog.  As it turns out, a quick fox has jumped over him!  See if you you can count how many phantom hands were able to hide themselves during “recording” and then show up only when we try to render the whole scene!

-Mike

The Making of SpaceBase:Infinity – part 1

Sunday was another productive day for the SGP crew!

We managed to create the head designs for all of the characters. However, due to our lack of baking skillz, we left the heads in a little too long and some came out with cracks. We were able to patch them so not all is lost, plus now that we have the general ideas in tangible form it shouldn’t be too bad to fashion some replacement heads.

Throughout the day we did some filming and threw together the beginnings of our protracted making of documentary. Or maybe its a video blog (VLOG??). However you say it, I’m sure it will provide the masses with insights into our meticulous creative process.



Here are some work in process pictures for the heads:

-Steve

SB Infinity Follow-up Pics!

In the interest of maintaining a slow steady stream of posts on this site, I present to the masses some pics of our first hands-on design/animation session!

Our excitement from creating the animation test in the last post was so high we had to get that out AQAP. These pics show a little more detail on the Stack Dump model, as well as a concept for Cliff’s character.

 

-Steve